


The color and opacity of the filter can be freely customized. Added an an option to add a colored filter between the background and foreground.Added a new font to choose from: "Adys".Added an option to increase the size of the Attack Announces.Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.HOTK should now have an easier time hitting the player when they're airborne.Machete & pistol: The third hit now ignores side shields.Barnacle no longer crits on bleeding enemies.The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.Decoy: can be manually detonated after a few moments (it's not a grenade, but you don't have to awkwardly wait for it to explode if you don't want to).No other difference functionally speaking. Corrupted Power: now in % instead of a flat bonus.Biters pets: now way more resistant to attacks and effects that don't specifically target them.
#Dead cells update 15 full#

Display critical strike feedback on the HUD.Display stats icons in addition to their color.Customisable Brutality / Tactic / Survival colors.Customisable HUD transparency and size.Customisable functions for the Left Stick, Right Stick and D-Pad.Shield toggle option, instead of long press.Option for slower parry window and trap speed.Adjustable trap damage, enemy damage and enemy health in % increments.Auto-hit mode – automatically target nearby enemies with your primary melee weapon.(this effectively already existed by quitting the game when you die, now it's just 'official') Continue mode – each time you die you can resurrect from the beginning of the biome.Added a new Assist Mode to the options menu :
